Tuesday, December 20, 2016

(StarCraft II) Clash Report

I have a treat for all of you guys who love playing StarCraft II.
I have created something for you to watch/listen during the last Intel Extreme Masters - StarCraft.

Please view below for what I call a "Clash Report" of the recent StarCraft II tournament:
(
http://wdombri.com/insertPage.php?codeInput=clash-report-iem-gyeonggi)

Why should I vie for a Clash Report - StarCraft?
- You can learn about the recent tournament.
- Learn about StarCraft II.
- Learn about the strategies used in StarCraft(other tournaments would be available too [LoL, Dota2, etc..]).

Thursday, December 8, 2016

Magic The Gathering (マジック:ザ・ギャザリング in Japanese)

How to play Magic The Gathering:

What concepts are required?
- need at least 2 players
- the 2 players are battling each other to become the ultimate planeswalker
- need to imagine that you are a Wizard/Sorcerer with 20 life
- your spells/magic are contained within your "DECK" (consists of 60 cards)
- example spells include: creating bears, monsters, rats etc...

What do I need those bears, rats, monsters for?
- you'll be needing those monsters to defeat your enemy

How do I defeat my enemy in Magic The Gathering?
- you defeat your enemy by reducing their life to 0(zero or negative).
- for example: you created (using spells) a rat (with 3 damage) and you attacked with your rats to damage your enemy to 17 life.

Is it that easy to create/cast spells (monsters)?
- In order to create/cast spells(monsters), you have to have "MANA" 
- a "MANA" is like money that you have to pay when you buy something.
- but generally, a "MANA" is a magical energy that comes from the environment.

- your enemy can also create rats, monsters, etc... on their turn.

So how to I get that "MANA" to create/cast my rat monsters?
- you can get that by playing a "LAND" card. (you play land cards by putting cards into play from hand)
- just like a game of poker, you have an intial (7 cards) in hand and you play them from time to time to defeat your enemy.
- so remember this, Magic The Gathering is like "POKER" with a twist.
- so you have to draw and draw from your "DECK" to get those magic spells.

But there's more to Magic The Gathering than what's given in this tutorial; you can even create "LIGHTNING BOLTS" that can destroy your enemy monsters dead or damage your enemy.. and many more! Casting Artifacts, Enchantments, etc... and even control enemy monsters.


Till next time...
brought to you by wDOMBRI


Friday, April 29, 2016

Linux Shell Programming

I have created a basic Tutorial on Linux Shell Programming. 

This tutorial is for those who:
a.) want to learn about programming
b.) want to enhance UNIX administration
c.) want learn about intrusion
and many others...


Visit now http://wdombri.com/

(These are Dombri created tutorials, like Buddyfight)

Wednesday, April 13, 2016

Future Card Buddyfight

In Future Card Buddyfight, you are a fighter battling another fighter.
To battle you must have 50 cards in your deck plus 1 flag and 1 buddy monster totaling 52 cards.
Shuffle your deck and put the flag and buddy monster in front of you(flag zone and buddy zone).

Important zones in the gameplay area:
a. Deck zone - place your (50 card) deck here.
b. Drop zone - destroyed monsters or used spells are placed here face up.
c. Gauge zone - gauge are placed here to pay for cost when using some cards.
d. Monster space - Upto 3 monsters can be placed in this area named Left, Center and Right.


(fr: http://livedoor.blogimg.jp)


Here are the types of cards you can draw from your deck:
a. Monster cards
-> Monster cards have the following important information:
    * monster cost - SIZE of the monster when called to play
    * defense - the monster can receive this amount of attack before being destroyed
    * critical - the amount of damage dealt to the fighter when there's no monster in enemy's center
    * offense - the attack damage dealt to enemy's defense
    * ability - requirements to play the monster its powers


(fr: http://vignette2.wikia.nocookie.net)


b. Item cards
-> Item cards have the following importan information:
    * critical - the amount of damage dealt to the fighter when there's no monster in enemy's center
    * offense - the attack damage dealt to enemy's defense

(fr: http://vignette1.wikia.nocookie.net)


c. Spell cards
-> Spell cards have the following importan information:
    * spell effect - requirements to play the spell card its powers

(fr: http://livedoor.blogimg.jp)


d. Impact cards
-> Impact cards have the following importan information:
    * impact effect - requirements to play the impact card its powers

In Buddyfight, you call monsters to the 3 areas in the game area to attack enemy monster and eventually enemy fighter. Both you and the enemy fighter starts at 10 life. A fighter loses if he is reduced to 0 life or has no cards left in deck.

There are 4 phases in a turn:
1. Start Phase
    - Turn all cards to vertical position
    - Draw a card (you cannot draw during the very first turn)
    - If you choose to charge, put 1 card from your hand face down into the gauge zone, then draw 1 card.
2. Main phase
    - Call a monster to any monster area
    - Use an [Act] ability
    - Equip an item card
    - Use spell cards
3. Attack phase
    - Choose a monster and attack
4. Final phase
    - You can use an impact card at this phase.

To start the game, draw 6 cards and put 2 cards face down to gauge zone.
(You can choose charge the gauge when you are the first player)

Now, proceed to the main phase. You can now call monsters and attack.
(You can only attack once during the very first turn).

When calling monsters, choose where to place the monster; Left, Center or Right.
** Rules when calling monsters:
1. When a monster is already existing the the area, replace the monster by putting it to the drop zone.
2. When you are about to call a monster that is the same name as your BUDDY monster, you can perform BUDDY CALL.
--> BUDDY CALL - place the monster you are about to call to the buddy area in REST(horizontal) position and put your buddy monster to a monster area. You also gain 1 life(+1)! (called BUDDY GIFT). BUDDY CALL can only be performed once per game.
3. The total SIZE of all the monsters in Left, Center and Right areas must be 3.

You can also equip an item during main phase. To equip, put the item on top of your flag in the flag zone.
(only 1 item can be equipped).

With your arsenal complete, you can now attack.

** Rules when attacking:
1. Put your monster to REST(horizontal position) and choose a monster to attack.
2. You could also choose to attack with your item, IF there is no monster in your Center area.
3. If there's no monster in your enemy's center area, you can choose to attack the fighter instead.
4. If you want higher attack, you can perform a LINK ATTACK.
--> LINK ATTACK - is where you combine the attack(offense) of two or more monsters(or item) by attacking them at the same time.(putting them to REST)

Now for the battle outcome:
a. If the attacking monsters offense is greater than or equal to the monsters defense, the defending monster is destroyed. Otherwise, nothing happens.

b. When the fighter is attacked, deal damage to enemy fighter equal to the critical of the monster.

It's now your final phase and you can now use impact cards.

Thursday, March 31, 2016

Ubisoft Philippines

“Ubisoft Philippines will be recruiting 50 new team members this year, from artists to programmers, designers to project managers,” Chip Go, the new studio manager of Ubisoft Philippines, said.

Read more: http://technology.inquirer.net/47463/assassins-creed-new-studio-philippines-ubisoft-video-games-developer#ixzz44T4dNUK3 
Follow us: @inquirerdotnet on Twitter | inquirerdotnet on Facebook

Tuesday, March 29, 2016

Monster Hunter Generations

The best game is here once again: Monster Hunter Generations.